Respect is gained through actions such as co-operating with other settlements and fear is gained by having a ridiculously big army. In Rising Tide, there is a lot more data available when you are dealing with rival players, and you can now track how much another player respects and fears you. This breaks the immersion that you are dealing with an intelligent, tactful human, rather than an AI whose sole aim is to be an obstacle for the player to overcome. Negotiating with rival AI players could sometimes be a frustrating experience when they made bizarre decisions that seemed to defy logic. To understand why this is so important, you have to look back at other Civilization titles, or even Beyond Earth when it was first released.
#CIVILIZATION BEYOND EARTH WIKI RISING TIDE UPGRADE#
That said, the downsides include problems such as poor food growth and the inability to produce land units efficiently.ĭiplomacy with other civilizations has also been given a big upgrade in Rising Tide. Being on the open seas means you won’t face terrain problems your units can now move further than they could on land and energy will be easier to obtain. Certainly, water cities have their advantages. However, it’s the ability to settle cities on the water that will change the gameplay of Beyond Earth the most.Īquatic cities are built by either purchasing new city hexes or moving the entire city into watery territories, essentially turning it into a floating fortress. The waters around my settlement were brimming with resources to claim and sea monsters to destroy, and could instantly be traversed with my initial units (as well as Rising Tide’s new aquatic units, such as the patrol boat and submarine). When I first landed on my new world and established a colony for the glory of the Slavic Federation, the significance of the oceans were immediately apparent. Obviously, the most important addition in Rising Tide is the inclusion of aquatic gameplay.